

But for me it feels like a great interactive storybook that plays out through the course of a three hour game. For some, this will feel far too much like a game from the so-called “walking sim” genre and that could well put many off immediately.

Gameplay-wise and Draugen plays out in a fairly straightforward manner: there isn’t any combat or any puzzle-solving as such and instead it’s all about the discovery and journey. The documents you find on the way are all very important in trying to piece the clues of the narrative together and every single piece of information you gather adds to the lore. Is the reason there isn’t anyone left in the sleepy village because of the supernatural? Or is Edward slowly unravelling mentally? It is this type of question that you’ll find yourself struggling with from the first moments right through to the end of the game. It’s a gripping yarn that is told through some amazing writing, with visual storytelling of the town coming across via an atmosphere of the never knowing, as you are left to guess at what is real or not. The town is however deserted so it’s up to you – and both of the characters – to follow the road ahead. Edward is trying to find his sister Betty who he believes was last seen in this village, and the clues begin as soon as they both get off the boat.

Set in the 1920s, you play the part of Edward Harden, an American naturalist who has travelled with a young teenage girl called Lissie to the small fishing village of Graavik in Norway. Draugen tells a brilliant story, one that is like reading a short tale that stays with you long after you put down the book.
